I do have big documentation of this project but I will not share it here. This is an overview, if you want to know more, please let me know.
A raffle is a gambling competition in which people obtain numbered tickets, each ticket having the chance of winning a prize. At a set time, the winners are drawn at random from a container holding a copy of every number. The drawn tickets are checked against a collection of prizes with numbers attached to them, and the holder of the ticket wins the prize.
To create the internet raffle product from scratch.
Patrick Southon (Foxy Bingo) contracted me to design a new web-raffle product for his new venture.
You can check the web-site here www.prizejar.com
The Brand x2
Brand guidelines, stories and look and feel
Design System and Implementation
Icons and all the visuals
Marketing Campaign Deliveries
Characters' ui Animations
Social Media Materials
I created 8 versions of the logo. We picked that one as it was the most mature and the best for our target audience.
An interesting finding was that our target audience not received well Sophisticated and better versions of the logo.
We did a limited focus group to establish what colour we will use. As we weren't sure.
Red was a winner.
Prize Jar is a monotone brand with a yellow as an accent. Sometimes we can use it as a duo-tone.
I used Nunito for H1 to H7 and Nunito Sans for everything else below the H7 line
Typography page from my guidelines
I created this character to support the brand.
This is a fourth version of him. I also animated him in the UI doing funny things.
Some Animations from the UI
I also created a font with all his emotions. It was useful for marketing, presentations, etc. I sent this font to everyone involved.
We’ve used bear across the social media and during the onboarding process.
Examples of the Instagram Posts
Social media headers
I sketched everything on the paper, scanned and shared with a team via Miro.
I love miro, its great for collaboration
I was also mindmapping flows to better understand the product and user tasks
After we were happy with the basic flow I moved to Figma.
I created a basic prototype and I shared it with everyone. We’ve been working that way until we were happy with the user journeys.
It was a very important to have everyone familliar with Figma. From Developers to Marketing this design thinking process worked amazing and becuase of that we’ve been working very fast.
While working on the prototype I was creating a design system in the same time.
To speed up development process I created a full documentation . It was faster for me to create this doc than later spent time with developers. It wasn’t a separate file but a part of the main template. That way I wasn’t creating a new document but worked on a single system.
Doing design guidelines was a real seamless expirience in Figma and it wasn’t something EXTRA, Was just a part of my workflow.
everything is modular and nested
• I used Fibonacci numbers
• If something is 27pixels is more likely 30pixels
• if typography is without a style = mistake
• if colour hasn’t had a style, it is a mistake
• And a few more. But that was my approach
Deliveries And Visuals
The Competitiony Entry Point
The Competition Journey Entry Point
Mobile Number Entry
Social Media Panel
Bonus For E-mail
I was involved in development, reviewing developers’ progress, writing review documents etc.. Developers were pleased with my documentation. I’ve heard many times that my comments and reviews were clear and very easy to understand.
ATM 26.09.2020 Prize Jar launched in the UK. Time and market will tell how the product doing. There are plans for a Prize Jar but it is yet to be announced.
Most Recent Works
I created a new brand and product + platform for online competitions
I created a design system and been taking care of the company’s 12 brands and products.
I started design thinking processes across the company by designing gamification as a big team
A bit older and ancient samples. If you would like to see some more in a specific area, please let me know and I will send you a link
Making Of The Lottery Syndicates
HTML 5 GAME
Client Side,Game Project
Visual Design & UX
Game Art For a Gambling
Instant Win Games Assets
And Website Visual Design
ARCHEOLOGY +7YRS OLD
Artwork For a Company’s
Art & UX
iOS App For Brainstorming
The App For Cessna Style
For The US Based Companies
MY Art &
My Art and Hobby
Adam Jedrzejewski - London based product designer portfolio. Available for a short and a long-term contracts.
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