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SEP 2018

Lottery Product Design

I do have big documentation of this project but I will not share it here. This is an overview, if you want to know more, please let me know.


Lottery syndicates are interesting products. The idea behind is to buy as many chances as possible but share the total win with other syndicate members. User can decide how many entries he wants to buy.

It’s possible to pick from lotteries across the world. Like American Thunderball or German Lotto. The choice is up to the user.

The Goal

To Build a new line of the products for the lottery players and soft-gamblers.

My Tasks
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Create green-field product line

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Market research

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User tests

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Project documentation

The Process
01 Process

Our Creative Director and CTO provided me with a brief. The idea of the product came from the company’s board.

01a PBrief

The brief with my notes.


I started the research of the market. I found some competition across the planet but nothing major in the UK.

02 Research

A Part of my research

Sketching and Wireframes

I created some sketches and 9 iterations of the general wireframe. General = no support screens and pop-ups.

03 Sketch


04 wireframe05 wireframe@2x06 wireframe07 wireframe
Prototypes And Test

I organized two in-house user lap tests. Simple usability 9-steps test. 9 users per test, different social backgrounds, IQ above average

The first test

9 Samples / Observations - Notes

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The Second Prototype

Results of the first test:

• Users didn’t understand the idea of the syndicates
• Struggled to find some options like a (+) plus button
• Used burger menu to navigate
• After the first test, I changed the UI and conducted another one. To inform the users about syndicates I also added user tutorial as a landing experience. 

08 tutorial

The Tutorial Had Been Added To The Test

The second test

9 Samples / Observations - Notes

lotter proto-03

Forth Prototype

Results of the second test:

• I improved every result from the first test
• The tutorial has proven to be a good idea

The Final Visuals

I prepared the design system and documentation for the developers.

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Homepage Branded as Spingenie

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Tickets Area

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Chances Purchase Modal

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Chances Cancel Modal

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Advance Payment Screen

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Registration Journey - Branded as Spingenie

The Outcome

I prepared the design system and documentation for the developers.

It was my first project at Gaming Realms and I was content with the results. I started some important design processes across the teams and improved some workflows.


Most Recent Works

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Platform Design

Prize Jar

I created a new brand and product + platform for online competitions

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Platform Design


I created a design system and been taking care of the company’s 12 brands and products.

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Product Design


I started design thinking processes across the company by designing gamification as a big team

Older Works

A bit older and ancient samples. If you would like to see some more in a specific area, please let me know and I will send you a link

SEP 2016

Lottery Syndicates

Making Of The Lottery Syndicates

Product Design

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SEP 2018

Slingo Boom

HTML5 Angular,
Client Side,Game Project

Visual Design & UX

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MAY 2015

Pirate Plunder

Game Art For a Gambling

Game Art

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Game Skins

Instant Win Games Assets
And Website Visual Design

Game Art

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Ancient samples.

AUG 2013


Artwork For a Company’s

Art & UX

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MAY 2012

Ios App

iOS App For Brainstorming

Product Design

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JAN 2012

Weather App

The App For Cessna Style
Airplane Pilots

Product Design

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JUN 2009

iOS Game

Arkanoid Style
Personal Project

Product Design

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Some Animations
For The US Based Companies


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MY Art &

After Hours, 
My Art and Hobby


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Adam Jedrzejewski - London based product designer portfolio. Available for a short and a long-term contracts.

Copyright 2020 - Adam Jedrzejewski - All Rights reserved.
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