I specialise in:
product design
Team Leading / Product Scoping / Time Planning / Art Directing / Mentoring / Road-mapping / Optimisation
Visual Design
Strategic Design / Design systems / Brand Design / Mobile and Web Apps / Motion Design / 3D graphics
User Experience
Rapid Prototyping / User Research / Usability testing / Interaction Design / Information Architecture / Optimisation
Before the latest project at Nano Games (Heavy Duty Challenge). I had the fantastic opportunity to contribute to the dream team at Triple Star Media. We launched the fresh green-field product, PrizeStars
Preceding the pandemic, I served as the Head of UX and Design at Gaming Realms, where I built massive design systems and launched over 12 casinos! Yes, 12! Before getting into UX, I was Art Directing at Geonomics, a lottery start-up where I led the creation of new instant win game products. I found my road to London in 2013, leaving behind freelancing for various companies. Notable mentions: Deloitte (I designed my first UI in 2004!) and CD Projekt RED—I was proud to be one of the core team members working on the first The Witcher game.
In my free time, I dive into philosophy, ancient history, and sociology. I find joy in both writing and drawing with black ink. Long walks are a favourite pastime.
Feel free to reach me out at — LinkedIn
Worked for:
2009-2024
"I crafted the brand and GUI for Heavy Duty Challenge game, ensuring a seamless user experience through rigorous testing and UX refinement."
UX | UI | Brand
"I led the creation of an innovative internet competition platform, establishing design systems, UI, and UX. Continuously providing design support, I've been integral to the ongoing success of this brand."
UX | UI | Brand
“I crated s design system and managed 12 casino brands, collaborating with the front-end head to create a Sketch plugin for faster production. I also conducted user tests and served as the primary UX resource company-wide."
UI | UX
"I conducted research and designed gamification features across our company's product portfolio, collaborating with cross-functional teams to enhance user engagement and overall experience."
UX | UI
"I directed the research and design of a green-field syndicate lottery app, overseeing the entire process from initial research to MVP design. This case study exemplifies my approach to app design."
UX | UI
"This section contains older game projects that I've worked on. They serve as a reference to showcase my previous game development experiences. Please note that some of these projects are quite dated."
UX | UI | Art
"I directed the research and design of a green-field syndicate lottery app, overseeing the entire process from initial research to MVP design. This case study exemplifies my approach to app design."
Playstation | PC | Xbox
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